![]() IOI has shared a few choice details about the game, which already has a site up and running. If you’re wondering where to start, RPS also has a full ranking of all 21 stages from Hitman 1, 2, and 3. Hitman developer IO Interactive have revealed their new game, Project 007. We get a few seconds of the Bond theme tune and a glimpse of the Project 007 title before the trailer ends. The previous attempt at a James Bond game, 007 Legends, was meant to be something of a love letter to the film franchise, featuring a mission from each of the lead actors eras.Unfortunately, that game was almost universally panned. Agent 47’s disguises have led to a constantly evolving sense of humour and made the series a good kill-your-boss sim - a healthy way to deal with workplace grievances. Only time will tell, but it would be a shame to lose Hitman’s unique DNA. Or, maybe it’ll have the blockbuster action alongside some of Hitman’s sneaking. Elverdam says that the team is “very good at agent fantasy” thanks to their experience with Hitman, but he continues to say they’re “rediscovering new sides of the agent fantasy with James Bond.” If these franchises are two sides of the same agent fantasy coin, maybe Bond will provide a counterpoint to Hitman’s slow and methodical stealthing. Project 007 (working title) is a brand new James Bond video game to be developed and published by IO Interactive. The interview doesn’t reveal any concrete details about the upcoming game, but we can read between the lines. We know that the gaming world is in constant change and so is IOI - but no. Although not much is known about Project 007 yet, its exciting to think that a brand new James Bond game is in the works. This does make me wonder if IO’s Bond will be played by a famous heavyweight actor, as is tradition for the films by now. We are currently working on Project 007, Project Fantasy, and continue to. It looks like a Bond game is in the works. "It's something that can stand next to the TV and the movies and whatnot,” says Abrak.Įlverdam echoes the sentiment by saying, “we're allowed to build a James Bond for the games, which I think is a profound homage to where our industry is.” He continues to say that it’s time to have a James Bond “who's comfortably just his own game character,” and not a recreation of a film counterpart, like Goldeneye 007’s polygonal Pierce Brosnan. ![]() ![]() They want to create an iteration of the character that’s unique to the games. “It's the beginning of something new and it's the beginning, hopefully, of something that the gamers can call their own." The subject of ownership comes up often in the interview, as the team doesn’t want a “gamification” of a past Bond like Daniel Craig’s, for example.
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